Building Types

Note that the amount of work you can accomplish per month is dependent on the size of your kingdom.

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Academy (52 BP): An institution of higher learning that can focus on any area of knowledge or education, including magic.

Alchemist (18 BP; must be adjacent to 1 house): The laboratory and home of a creator of potions, poisons, and alchemical items.

Arena (40 BP): A large public structure for competitions, demonstrations, team sports, or bloodsports. limit one per city.

Barracks (12 BP): A building to house city guards, militia, and military forces.

Black Market (50 BP; must be adjacent to 2 houses): A number of shops with secret and usually illegal or dangerous wares.

Brewery (6 BP): A building for beer-making, wine-making, or similar use.

Brothel (4 BP; must be adjacent to 1 house): A place to pay for companionship of any sort.

Caster’s Tower (30 BP): The home and laboratory for a spellcaster.

Castle (54 BP): The home of the city’s leader or the heart of its defenses. limit one per city.

Cathedral (58 BP): The focal point of the city’s religion and spiritual leadership. limit one per city.

City Wall (8 BP): City walls do not occupy a city block — rather, purchasing a city wall fortifies one of a district’s four outer borders. A city wall cannot be built on a water border.

Dump (4 BP): A centralized place to dispose of refuse.

Exotic Craftsman (10 BP; must be adjacent to 1 house): The workshop and home of an exotic craftsman, such as a creator of magic items, a tinker, a fireworks maker, or a glassblower.

Garrison (28 BP): A large building to house armies, train guards, and recruit militia.

Granary (12 BP): A place to store grain and food.

Graveyard (4 BP): A plot of land to honor and bury the dead.

Guildhall (34 BP; must be adjacent to 1 house): A large building that serves as headquarters for a guild or similar organization.

Herbalist (10 BP; must be adjacent to 1 house): The home and workshop of a gardener, healer, poisoner, or creator of potions.

House (3 BP): A number of mid-sized houses for citizens. The first house you build during an improvement phase does not count against the number of buildings you can build in a single phase.

Inn (10 BP; must be adjacent to 1 house): A place for visitors to spend the night.

Jail (14 BP): A fortified structure for housing criminals.

Library (6 BP): A large building containing books, often presided over by a sage or other scholar.

Luxury Store (28 BP; must be adjacent to 1 house): A shop that specializes in expensive wares and luxuries.

Magic Shop (68 BP, must be adjacent to 2 houses): A shop that specializes in magic items and spells.

Mansion (10 BP): A single huge manor housing a rich family and its servants.

Market (48 BP; must be adjacent to 2 houses): An open area for mercantile pursuits, traveling merchants, and bargain hunters.

Mill (6 BP; must be next to a water border): A building used to cut lumber or grind grain.

Monument (6 BP): A monument can be a statue of a city founder, a bell tower, a large tomb, or a public display of art.

Noble Villa (24 BP): A sprawling manor with luxurious grounds that houses a noble.

Park (4 BP): A plot of land set aside for its natural beauty.

Piers (16 BP; must be adjacent to a water border): Warehouses and workshops for docking ships and handling cargo and passengers.

Shop (8 BP; must be adjacent to 1 house): A general store.

Shrine (8 BP): A small shrine or similar holy site.

Smith (6 BP): An armour smith, blacksmith, or weapon smith.

Stable (10 BP; must be adjacent to 1 house): A structure for housing or selling horses and other mounts.

Tannery (6 BP; cannot be adjacent to a house): A structure that prepares hides and leather.

Tavern (12 BP; must be adjacent to 1 house): An eatery or drinking establishment.

Temple (32 BP): A large place of worship dedicated to a deity.

Tenement (1 BP): A staggering number of low-rent, cheap housing units. Tenements count as houses for the purpose of fulfilling building requirements, but building too many slums can increase a kingdoms unrest quickly. You can build a house over an existing tenement for 2 BP.

Theatre (24 BP): A venue for providing entertainment such as plays, operas, concerts, and the like.

Town Hall (22 BP): A public venue for town meetings and repository for town records.

Tradesman (10 BP; must be adjacent to 1 house): A shopfront for a tradesman, such as a baker, butcher, candle maker, cooper, or rope maker.

Watchtower (12 BP): A tall structure that serves as a guard post and landmark.

Waterfront (90 BP; must be adjacent to a water border): A port for arrival and departure when traveling by water, facilities for building ships, and a center of commerce. limit one per city.

Building Types

~Kingmaker~ Jacethered