Note that the amount of work you can accomplish per month is dependent on the size of your kingdom.
Academy (52 BP): An institution of higher learning that can focus on any area of knowledge or education, including magic.
Alchemist (18 BP; must be adjacent to 1 house): The laboratory and home of a creator of potions, poisons, and alchemical items.
Arena (40 BP): A large public structure for competitions, demonstrations, team sports, or bloodsports. limit one per city.
Barracks (12 BP): A building to house city guards, militia, and military forces.
Black Market (50 BP; must be adjacent to 2 houses): A number of shops with secret and usually illegal or dangerous wares.
Brewery (6 BP): A building for beer-making, wine-making, or similar use.
Brothel (4 BP; must be adjacent to 1 house): A place to pay for companionship of any sort.
Caster’s Tower (30 BP): The home and laboratory for a spellcaster.
Castle (54 BP): The home of the city’s leader or the heart of its defenses. limit one per city.
Cathedral (58 BP): The focal point of the city’s religion and spiritual leadership. limit one per city.
City Wall (8 BP): City walls do not occupy a city block — rather, purchasing a city wall fortifies one of a district’s four outer borders. A city wall cannot be built on a water border.
Dump (4 BP): A centralized place to dispose of refuse.
Exotic Craftsman (10 BP; must be adjacent to 1 house): The workshop and home of an exotic craftsman, such as a creator of magic items, a tinker, a fireworks maker, or a glassblower.
Garrison (28 BP): A large building to house armies, train guards, and recruit militia.
Granary (12 BP): A place to store grain and food.
Graveyard (4 BP): A plot of land to honor and bury the dead.
Guildhall (34 BP; must be adjacent to 1 house): A large building that serves as headquarters for a guild or similar organization.
Herbalist (10 BP; must be adjacent to 1 house): The home and workshop of a gardener, healer, poisoner, or creator of potions.
House (3 BP): A number of mid-sized houses for citizens. The first house you build during an improvement phase does not count against the number of buildings you can build in a single phase.
Inn (10 BP; must be adjacent to 1 house): A place for visitors to spend the night.
Jail (14 BP): A fortified structure for housing criminals.
Library (6 BP): A large building containing books, often presided over by a sage or other scholar.
Luxury Store (28 BP; must be adjacent to 1 house): A shop that specializes in expensive wares and luxuries.
Magic Shop (68 BP, must be adjacent to 2 houses): A shop that specializes in magic items and spells.
Mansion (10 BP): A single huge manor housing a rich family and its servants.
Market (48 BP; must be adjacent to 2 houses): An open area for mercantile pursuits, traveling merchants, and bargain hunters.
Mill (6 BP; must be next to a water border): A building used to cut lumber or grind grain.
Monument (6 BP): A monument can be a statue of a city founder, a bell tower, a large tomb, or a public display of art.
Noble Villa (24 BP): A sprawling manor with luxurious grounds that houses a noble.
Park (4 BP): A plot of land set aside for its natural beauty.
Piers (16 BP; must be adjacent to a water border): Warehouses and workshops for docking ships and handling cargo and passengers.
Shop (8 BP; must be adjacent to 1 house): A general store.
Shrine (8 BP): A small shrine or similar holy site.
Smith (6 BP): An armour smith, blacksmith, or weapon smith.
Stable (10 BP; must be adjacent to 1 house): A structure for housing or selling horses and other mounts.
Tannery (6 BP; cannot be adjacent to a house): A structure that prepares hides and leather.
Tavern (12 BP; must be adjacent to 1 house): An eatery or drinking establishment.
Temple (32 BP): A large place of worship dedicated to a deity.
Tenement (1 BP): A staggering number of low-rent, cheap housing units. Tenements count as houses for the purpose of fulfilling building requirements, but building too many slums can increase a kingdoms unrest quickly. You can build a house over an existing tenement for 2 BP.
Theatre (24 BP): A venue for providing entertainment such as plays, operas, concerts, and the like.
Town Hall (22 BP): A public venue for town meetings and repository for town records.
Tradesman (10 BP; must be adjacent to 1 house): A shopfront for a tradesman, such as a baker, butcher, candle maker, cooper, or rope maker.
Watchtower (12 BP): A tall structure that serves as a guard post and landmark.
Waterfront (90 BP; must be adjacent to a water border): A port for arrival and departure when traveling by water, facilities for building ships, and a center of commerce. limit one per city.